Lovecraft's Dreamlands, where investigators travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. These are:Ĭthulhu Invictus – Set in Ancient Rome (circa 100 AD).Ĭthulhu Dark Ages – Set during the Dark Ages (circa 1000 AD).ĭown Darker Trails – Set in the American Old West (circa late 1800s).Įssential rulebook(s): Down Darker TrailsĬthulhu by Gaslight – Set in 1890s Victorian England.Įssential rulebook(s): Cthulhu by GaslightĪchtung! Cthulhu – Set during World War II, with investigators playing Allied agents fighting the Secret War against the Nazi Black Sun.Įssential rulebook(s): Achtung! Cthulhu: Keeper's Guide to the Secret War There are several Call of Cthulhu modules that share an identical ruleset and gaming system to the usual Call of Cthulhu, but have special names to denote a special setting and a unique reference book to assist with roleplaying in that setting. The gamemaster is called the keeper and characters are called investigators.Įssential rulebook(s ): Call of Cthulhu Keeper Rulebook, 7th Editionįree resource: Call of Cthulhu 7th Edition Quick-Start Rules Characters will usually die or go insane. Call of Cthulhu focuses on investigation, leaves plenty of room for failure, and has lethal combat. Call of Cthulhu is currently on its 7th Edition, though the rules are very similar and scenarios can be easily converted across editions. Classic Call of Cthulhu and its near-variants:Ĭall of Cthulhu – Utilizes a d100 percentile dice system called the Basic Roleplaying System, or BRP. Additionally, if there's a prominent system I haven't included, let me know and I'll revise to add it. If I’ve misrepresented something or left out essential details, please let me know and I’ll be happy to revise this post. I've drawn attention to the most high-profile systems-the ones that I've seen referenced time and again online-by putting them in green. Jalor218’s comment that he hadn’t played half the systems he summarized gave me the confidence to take a stab at something similar. Some of this is cribbed from Jalor218 on Reddit and Morgan on 21st Century Philosopher. I did some looking around and couldn’t find a good guide differentiating between the different systems-so, inspired by klecser’s post, I decided to do the research to make one. One thing that surprised me was the high volume of Cthulhu RPG variants and systems, only a few of which I’d previously been aware of. Throughout the scenario, guidance and roleplaying tips are provided for the Keeper, as well as advice for using other published Soviet-era scenarios with Cold Harvest to form a larger campaign set against the backdrop of Communist Russia.While I’ve been playing Call of Cthulhu for nearly a decade, I only recently made the jump to the online community, coinciding with my start GMing games. Directions are also provided as to the role and duties of an NKVD officer, allowing players to quickly understand the motivations and responsibilities of their characters. Eight pre-generated investigators are included, allowing players to chose from a range of characters. Players take on the role of NKVD agents from the People’s Commissariat For Internal Affairs, tasked with investigating strange happenings at Krasivyi Oktabyr-3.Ĭold Harvest has been designed to be playable by one Keeper and one player, as well as for groups of between two to six players. Trust no one!ĬOLD HARVEST is a Call of Cthulhu scenario set at the height of Stalin’s Russia in the late 1930s. Vigilance is key, as there may be anti-Soviet agitators at work. No one has a clue as to what is happening out there.ĭespite the ravages of the Russian winter, someone must be sent to uncover the reasons for the slackening production and to deal with the situation. A fall-off in production has come to the attention of the Soviet authorities and communications are down. Roleplaying During the Great Purges of Stalin’s RussiaĪll is not well at Krasivyi Oktabyr-3, a collective farm hidden away in the wilds of central Russia.
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